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Twilight PrincessThe Legend of Zelda: Twilight Princess represents somewhat of a rebirth for the franchise, and its creator, Eiji Aonuma, talked about how the turnaround came about. While the Zelda series has certainly hit more high notes than other series, Wind Waker and Four Swords represented a sales disappointment for Nintendo. According to 1up’s report on Aonuma’s talk, the Japanese turned away from Wind Waker because of its complexity, while US audiences couldn’t seem to get past the cartoony look. Nintendo was determined to turn this around with Twilight Princess and the return to a more realistic look was only part of the equation. A number of the design decisions, such as the dual world and the Wii remote controls are discussed by Aonuma, giving some great insight into how Nintendo turned the feedback they were getting from Wind Waker into the massively popular and critically acclaimed Twilight Princess.

Read More | 1up

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Shigeru Miyamoto’s GDC Keynote got a lot of coverage around the web; as expected there was little in the way of real announcements due to an information blackout enforced by Nintendo’s upcoming stock sale, but there were a few tidbits to be had, like a new Mii Channel that will allow users to compare Miis and have contests. Miyamoto also led attendees know that Super Mario Galaxy will be coming this year as he showed off a little of the game in development.

The rest of the keynote really seemed to focus on the development process at Nintendo. Miyamoto touched on expanding their gaming audience using his “Wife-O-Meter” to gauge casual gamer interest in what the company is working on. He also discussed Nintendo’s entertainment focus, and how their hardware and software teams collaborated to bring the Wii remote about. The last two ideas he focused on were risk, Nintendo’s willingness to experiment and fail, and tenacity, the way that Miyamoto focuses on ideas that may take years to come to fruition. Overall, the keynote offered more insight into the mind of Miyamoto than into anything Nintendo has in the works for the future. It wasn’t as product focused as Phil Harrison’s keynote but it was still worthwhile to understand how Nintendo’s game master works. In terms of GDC coverage, 1up and Eurogamer seemed to be the most detailed, but Gizmodo has a great gallery up of pictures from the event.

Update: The Super Mario Galaxy trailer is now linked above; this game looks insane…

Read More | 1up

Read More | Eurogamer

Read More | Gizmodo

Read More | Joystiq


Ouendan 2

One of the more interesting and quirky titles to hit the Nintendo DS last year was the rhythm game Elite Beat Agents, which was a follow-up to the successful Japanese title Osu! Tatakae! Ouendan. At the GDC, iNiS Vice President of Development Keichi Yano spoke about the process in localizing and adapting a uniquely Japanese title for American audiences, and Gamasutra has a summary of his remarks. Yano talked about his first title, Guitaroo Man, which gathered a cult following in the US, but never sold particularly well, and his move to portable platforms with Ouendan. In localizing Ouendan, Yano apparently experimented with a number of different looks for the Agents in the game, including a set that looked somewhat like the Village People. Yano also dropped some hints about the upcoming Japanese sequel to Ouendan as well; it seems doubtful that the game will have a direct port in the US, but certainly a lot of the ideas for the Japanese sequel could be used for a future Elite Beat Agents 2, should one be developed. For those that enjoyed Elite Beat Agents, it is definitely worth importing the Japanese original, if only to see the origins of Yano’s music game.
Read More | Gamasutra

Read More | Famitsu (Session Images)

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Super Paper Mario Nintendo announced today their second quarter line-ups for both the Wii and the DS today, and while there are a lot of titles listed, unfortunately the latest Metroid didn’t make the list. Still, there seems to be a lot to offer, including the arrival of Super Paper Mario on April 9th, Mortal Kombat: Armageddon and Mario Party 8 in May, and Big Brain Academy and Pokemon Battle Revolution in June. Pokemon Battle Revolution will be the first online-enabled game for the Wii. On the DS side, gamers can look forward to the latest RPG entry in the Pokemon series for handhelds, Pokemon Diamond and Pearl. It looks like the DS browser will also finally hit the US DS in June as well.

The full press release and release list continues below.

Click to continue reading Nintendo’s Second Quarter Titles Announced


Blue DragonMistwalker head and Final Fantasy originator Hironobu Sakaguchi today spoke at the GDC and filled in the US audience on the release dates for their RPGs in the US. Blue Dragon, the epic RPG with character design from Akira Torayama will hit the US in August. According to 1up, Lost Odyssey will ship in December for both the Japanese and US territories, with the DS RPG Ash hitting during the holidays as well. Sakaguchi also reported discussed his team’s investigation of the PS3 as a development platform; according to IGN, his thoughts so far are “PS3 is difficult.” It is a little shocking to hear that the company is looking to the PS3 already, but without knowing the exact details behind the company’s agreement with Microsoft, it would be difficult to say when or if something from Mistwalker would appear on the PS3.
Read More | IGN (Sakaguchi on PS3)

Read More | 1up (RPG release dates)

Miyamoto Chris Kohler at Game|Life is reporting that a major stock trade in Japan is restricting what Nintendo will be able to say and announce at the Game Developer’s Conference next week. Because of this trade, Nintendo executives and developers will not be able to give any new information to the press due to stock trade laws controlling forward-looking statements. This may cause problems with Shigeru Miyamoto’s scheduled keynote, and any other new product announcements Nintendo might wish to make during the conference. The odd part this revelation is that Nintendo itself requested that the Japanese government initiate the trade, which makes the timing of the request very strange. With Sony already looking to possibly show off their new community features and upcoming game releases like Killzone, and Microsoft also showing off their latest content and hardware offerings, this may push Nintendo into the background.

Read More | Game|Life

Limited Edition Rev Wings DS

With a new release in the Final Fantasy franchise hitting the DS comes another limited edition DS bundle. When Final Fantasy XII: Revenant Wings launches for the DS in Japan on April 26th, a special limited edition package including a laser etched Nintendo DS and the game will be available, selling for 21840 Yen, about $180 US. So, Japan gets yet another limited quantity release of the DS tied to a highly anticipated release, while other territories have to deal with the small color selection available. Expect huge lines in Japan for this release; Revenant Wings may be even more popular than the Final Fantasy III and Nintendo DS combination.

Read More | Famitsu

Reggie Fils-Aime Dean Takahashi of Mercury News was able to talk with Nintendo of America President Reggie Fils-Aime at the DICE Summit in Las Vegas. Post-holiday, Fils-Aime seems to be confident about Nintendo’s success with both the Wii and the DS, and he discusses everything from sales figures, to those who label the Wii as merely a novelty, and the culture that is surrounding the Wii. According to Reggie, DS sales continue to grow beyond Nintendo’s ability to make more handhelds, “making millions a month, but the demand is above that.” He also believes that the Wii has the staying power to grow beyond the Xbox 360 user base, and that the upcoming release of Wii Play will drive sales further. Given that Nintendo still can’t seem to supply enough Wii consoles for the channel, this seems like a hard thing to judge. Reggie loves the inroads that the Wii has been making into pop culture, such as the Conan O’Brien / Serena Williams Wii Tennis battle. Apparently, online development kits have also made their way to developers at this point as well, so gamers can expect online play in the future. Overall, Reggie’s comments reflect a company that has done phenomenally well over the past holiday; Nintendo’s continued success depends on their ability to execute and stay on target.

Read More | Mercury News

SporeEA confirmed their continuing commitment to both of Nintendo’s gaming platforms today. Next Generation reports that during EA’s conference call to investors, the company asserted that they are actively directing resources to publishing games on the Wii and the DS, including one of 2007’s most anticipated titles, Wil Wright’s Spore. The company did not suggest a release window for the game. Some of Maxis’ other “god-game” franchises were mentioned, including My Sims and SimCity. Assuming that Spore can live up to the hype, a version of the game on the DS would be yet another way for the handheld to expand its audience.

Read More | Next Generation

Crazy Crossword ImageNintendo stated for a long time that they were hoping to open the gaming market to new consumers (read: old folks), but ever since the release of Brain Age: Train Your Brain in Minutes A Day, there hasn’t really been a title that I could see either of my grandparents sinking their dentures into. Sure, Big Brain Academy was great, and it revolved around the same concept as Brain Age, but stylistically it was a little more gamer-oriented. And even though they’re under the Touch Generations line, I can’t really see G’pa Cardiff spending much time with Tetris DS or Elite Beat Agents.

Enter The New York Times Crosswords, a game practically screaming for attention from the new “older gamer” set. The New York Times Crosswords will feature, you guessed it, crosswords - and lots of them by the look of it. The cart will include over 1,000 real crosswork puzzles and will allow you to write in answers or use a touch-screen keyboard. It even features both cooperative and competitive 2-player games (no word on whether that will be single-cart based yet), so that G’ma and G’pa can work together or duke it out. Also no word yet on whether the game will be incorporating any features of the Nintendo WiFi Connection,although the ability to download and solve new puzzles would be pretty sweet!

Majesco has a mixed record on the DS, creating such acclaimed titles as Cooking Mama and Age of Empires, but they’ve also released a fair number of quick profit-makers like Brain Boost: Beta Wave and Brain Boost: Gamma Wave (read: one game divided into two equally priced carts). We’re hoping for the best with NY Times Crosswords, though, as it sounds like a game that really has the potential to recapture the casual gaming market when it launches this spring.

See the full press release, after the jump…

Click to continue reading NYTimes Crosswords heading DS-ward, Older Gamers Rejoice!

Read More | Majesco

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